Web developer & UI/UX designer

Designing from Bern, Switzerland

Web experiences with a point of view.

I combine strategic design, precise development and thoughtful motion to create digital experiences with character.

Selected
work
02

About / Approach

Digital craft, without the theatre.

Small on footprint,
large on feeling.

Profile

I’m Lazar, a web developer and UI/UX designer working where visual identity, interface design and front-end engineering overlap.

My background in customer-facing technology and automotive sales keeps the work practical: clear goals, direct communication and digital products that people can actually use.

What I do

  1. 01

    Art direction & UI/UX

  2. 02

    Front-end & full-stack development

  3. 03

    Motion & interaction

  4. 04

    E-commerce & digital products

In short

Based
Bern, CH
Focus
Web & digital
Diploma
SAE Webdesign & Development
Available
Select projects
CV

Selected background

Design knowledge meets commercial experience.

Built across
disciplines.

HTML / CSS / JavaScript / TypeScript / Next.js / PHP / Laravel / REST APIs

2023 — 2027

SAE Institute Zürich

Bachelor studies focused on business, marketing, project management, web development and UI/UX design.

Awarded 2025

SAE Diploma

Webdesign & Development — responsive design, accessibility, JavaScript, APIs, back-end fundamentals and usability testing.

2023 — 2025

Project Neptun, ETH Zürich

Technical support and customer consultation across Microsoft, HP, Lenovo and Apple hardware.

2025 — 2026

Automotive sales & operations

Sales strategy, customer consulting, financing and vehicle coordination in the Bern region.

03

Selected client work

Direction / Interaction / Build

Work with
traction.

Four live projects across automotive, gaming, photography and specialist e-commerce — each shaped around a distinct audience and business goal.

Dark first-person gameplay scene from 30 Mikes 'Til Extraction Game release
02 / 04

30 Mikes ’Til Extraction

Launch experience for a dark first-person extraction shooter, connected to its public Steam release. Visit project

Live
04

Working principles

What holds the work together.

01

Clarity before decoration.

Every decision should sharpen the story or improve the experience.

02

Motion with a reason.

Animation guides attention, gives feedback and creates rhythm — never delay.

03

Details that survive launch.

Responsive, accessible, performant and maintainable are part of the design.

05

Contact

Good work starts with a useful conversation.

Let’s make
something matter.

MAP

Studio / Office

Ittigen, Bern

Let’s meet in
the real world.

Address
Lazar Minkov
Scheunerweg 28
3063 Ittigen, Bern